Asphodelos: The Fourth Circle (Savage) - Part 2

PF uses Inumaru’s strat (essentially identical to the Idyllshire strat, except for Act 3), with the following modifications:

  • Japanese parties will do Inumaru’s strat for Act3.
  • English parties will do Xeno’s strat for Act 3.
  • Curtain Call timings are flipped from Inumaru’s video:
    • Tanks/Healers cut their tethers at 6 seconds remaining.
    • DPS cut theirs at 11 seconds remaining.

English

English parties will do Xeno’s strat for Act 3.

―――《Act 1》―――――《Act 2 (Idyll)》――――
         【T】Dark:NW → N or W → cw
 D3    D4   Fire:mid → N or W → ccw
  MT  ST  【H】Dark:SE → S or E → cw
    ▲      Fire:mid → S or E → cw
  D1  D2  【D】Aero:mid → N or W → cw
 H1    H2    Fire:mid → S or E →
               cw:D1234:ccw
―《Act 3 (Xeno)》――――――――――――――――
  MT    D3 【ST, H2】Bait kicks
 ST  ●   H1【MTD1D2】Earthshakers #1
 D1     H2【D3H1D4】Earthshakers #2
  D2   D4
―《Act 4》―――――――――――――――――――
①【Water】Opposite thorn + 1 clockwise
 【Dark】Own thorn + 1 clockwise
② Gather SW, go clockwise to resolve Dark AoEs
  Dark tethered to N or NE cuts first
―《Finale》―――――――――――――――――――
 D3 D1  ST H2
    ※  ●    ※
 D4 D2  MT  H1
―《Curtain Call》――――――――――――――――
 Move to cut at:  DPS→11 sec T/H→6 sec
 (Starting times:13/23/33/43)
Japanese translation
―《序幕》――――――――――――――――――――
 D3     D4
  MT   ST
    ボス
  D1   D2
 H1     H2
―《第二幕》―――――――――――――――――――
1番目にTダージャは北西、Hダージャは南東で切る
エアロガは北西、Dファイガ南東
DPSファイガ移動:時計回りD1D2D3D4反時計回り
―《第3幕 (ゼノおじ式)》――――――――――――――
  MT    D3 【ST, H2】キック誘導
 ST  ●   H1【MTD1D2】シェイカー1回目
 D1     H2【D3H1D4】シェイカー2回目
  D2   D4
―《第四幕》―――――――――――――――――――
①【ウォタガ】対角塔の1つ時計回り側で切る
 【ダージャ】自分の塔の時計回り側の塔を踏む
②【ダージャ処理】南西集合・時計回り
        北/北東側からの線が1番目
―《終幕》――――――――――――――――――――
 D3 D1  ST H2
    ※  ●    ※
 D4 D2  MT  H1
―《カーテンコール》――――――――――――――
 DPS:11秒で切りに行く T/H:6秒で切りに行く
 (メモ:13/23/33/43)

Japanese

Japanese parties will do Inumaru’s strat for Act 3.

―《序幕》――――――――――――――――――――
 D3     D4
  MT   ST
    ボス
  D1   D2
 H1     H2
―《第二幕》―――――――――――――――――――
1番目にTダージャは北西、Hダージャは南東で切る
エアロガは北西、Dファイガ南東
DPSファイガ移動:時計回りD1D2D3D4反時計回り
―《第三幕(犬丸式)》―――――――――――――――
  D3   D3    アースシェイカー誘導
 H1  ●  H1 →  ST    ST
 H2     H2  D1 ● その他 ● D1
  D4   D4     D2    D2
―《第四幕》―――――――――――――――――――
①【ウォタガ】対角塔の1つ時計回り側で切る
 【ダージャ】自分の塔の時計回り側の塔を踏む
②【ダージャ処理】南西集合・時計回り
        北/北東側からの線が1番目
―《終幕》――――――――――――――――――――
 D3 D1  ST H2
    ※  ●    ※
 D4 D2  MT  H1
―《カーテンコール》――――――――――――――
 DPS:11秒で切りに行く T/H:6秒で切りに行く
 (メモ:13/23/33/43)
English translation
―――《Act 1》―――――《Act 2 (Idyll)》――――
         【T】Dark:NW → N or W → cw
 D3    D4   Fire:mid → N or W → ccw
  MT  ST  【H】Dark:SE → S or E → cw
    ▲      Fire:mid → S or E → cw
  D1  D2  【D】Aero:mid → N or W → cw
 H1    H2    Fire:mid → S or E →
               cw:D1234:ccw
―《Act 3 (Inumaru)》――――――――――――――
  ST   D3  【MT】Bait kicks
 D1● MT H1 【STD1D2】Earthshakers
  D2     H2 【H1H2D3D4】Towers
      D4  ※ Flip E/W if baiting kick East
―《Act 4》―――――――――――――――――――
①【Water】Opposite thorn + 1 clockwise
 【Dark】Own thorn + 1 clockwise
② Gather SW, go clockwise to resolve Dark AoEs
  Dark tethered to N or NE cuts first
―《Finale》―――――――――――――――――――
 D3 D1  ST H2
    ※  ●    ※
 D4 D2  MT  H1
―《Curtain Call》――――――――――――――――
 Move to cut at:  DPS→11 sec T/H→6 sec
 (Starting times:13/23/33/43)

Markers

  • 1234 are for towers
  • ABCD are for resolving fire stacks in Act 2 (they won’t line up with the thorns).

The markers also indicate the tether order for Act 4. Of note, 1234 overlap the white triangles on the floor.

XIVLauncher WaymarkPresetPlugin positions
{"Name":"P4S P2","MapID":801,"A":{"X":105.0,"Y":0.0,"Z":85.0,"ID":0,"Active":true},"B":{"X":115.0,"Y":0.0,"Z":105.0,"ID":1,"Active":true},"C":{"X":95.0,"Y":0.0,"Z":115.0,"ID":2,"Active":true},"D":{"X":85.0,"Y":0.0,"Z":95.0,"ID":3,"Active":true},"One":{"X":98.5,"Y":0.0,"Z":81.5,"ID":4,"Active":true},"Two":{"X":118.5,"Y":0.0,"Z":98.5,"ID":5,"Active":true},"Three":{"X":101.5,"Y":0.0,"Z":118.5,"ID":6,"Active":true},"Four":{"X":81.5,"Y":0.0,"Z":101.5,"ID":7,"Active":true}}

Act 2

Elemental uses the Idyllshire Act 2 strat.

1. Break AoEs, break Dark tether

  • Dark (no orb) Tank: Always NW.
  • Dark Healer: Always SE.
  • Fire DPS: Identify your Fire partner and priority for later.
  • Everybody except Dark Tank/Healer: Stack middle.

(The following diagrams assume the N/S towers will resolve first- rotate 90 degrees anti-clockwise if E/W towers will resolve first instead.)

2. After baiting AoEs, everyone moves into position for the first set of mechanics.

  • Dark Tank/Healer always get towers.
  • Fire Tank + Healer break their tether.

3. First set of mechanics resolve.

4. Everyone moves in for healing, then moves to prepare for the second set of mechanics:

  • Healers: Rotate clockwise
  • Dark Tank: Rotate clockwise to the next tower.
  • Fire Tank: Rotate anti-clockwise to the next stack.
  • Fire DPS: Break your tether.

Everyone rotates clockwise except the Fire Tank and the Fire DPS in the following priority:

clockwise: D1 > D2 > D3 > D4: anti-clockwise

5. Second set of mechanics resolve.

Act 3

Note that English and Japanese groups will do different Act 3 strats.

  • English groups will use Xeno’s Act 3.
    • Tanks/Melee and Healers/Ranged alternate taking towers + Earthshakers.
  • Japanese groups will use Inumaru’s Act 3.
    • Tanks/Melee take all Earthshakers. Healers/Ranged take all towers.

Timeline

(Credit: u/Syldris)


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Final Fantasy XIV Elemental DC Raid Macros