Anabaseios: The Ninth Circle (Savage)
Game8 has gone with Nukemaru’s strat for P9S.
Things to check on Party Finder
- Check the Chimeric Succession positions for players marked
1
and2
.- Some macros have
1
go west, and2
go east. - Some macros have
1
go east, and2
go west.
- Some macros have
English
■ Spread ■ Pairs (Rotate ccw for ×)
D3 MT D4 MT/D3
H1 ★ H2 H1/D1 ★ H2/D4
D1 ST D2 ST/D2
■ Archaic Demonish (4:4 stacks)
West:MTH1D1D3 / STH2D2D4 :East
■ Scrambled Succession (Limit Cut #1)
Nothing:Start at 1, drop blue AoEs at walls
Towers:6 → 8 → 2 → 4
Fire:2 → 4 → 6 → 8 ※45° ahead of tower
■ Beast Phase
Poison:CW from 12 o'clock D → T/H
Cone AoEs:T/H → D
■ Chimeric Succession (Limit Cut #2)
1 → E 2 → W 3,4 → N No debuff → S
Japanese
■基本散開 ■ペア十字(X字反時計回り)
D3 MT D4 MT/D3
H1 ★ H2 H1/D1 ★ H2/D4
D1 ST D2 ST/D2
■古式破砕拳(4:4頭割り)
西:MTH1D1D3 / STH2D2D4 :東
■ジャンブルコンボ(サイコロ1回目)※無職マラソン式
無職:1壁から進行方向に走り青ついたら止まる
塔:6→8→2→4の順に処理
炎:2→4→6→8の順に処理(塔から進行方向に45度ずれる)
■ビーストフェーズ
毒:12時から時計回り DPS>TH 扇誘導:TH→D
■キメリック(サイコロ2回目)
1→東 2→西 3,4→北 無職→南
Markers
The colours indicate the pairs positions (MT/D3 are on red, etc).
XIVLauncher WaymarkPresetPlugin positions
{"Name":"P9S","MapID":937,"A":{"X":100.0,"Y":0.0,"Z":86.0,"ID":0,"Active":true},"B":{"X":114.0,"Y":0.0,"Z":100.0,"ID":1,"Active":true},"C":{"X":100.0,"Y":0.0,"Z":114.0,"ID":2,"Active":true},"D":{"X":86.0,"Y":0.0,"Z":100.0,"ID":3,"Active":true},"One":{"X":90.101,"Y":0.0,"Z":90.101,"ID":4,"Active":true},"Two":{"X":109.899,"Y":0.0,"Z":90.101,"ID":5,"Active":true},"Three":{"X":109.899,"Y":0.0,"Z":109.899,"ID":6,"Active":true},"Four":{"X":90.101,"Y":0.0,"Z":109.899,"ID":7,"Active":true}}
You may see the square markers rotated 90 degrees clockwise in Japanese parties.
XIVLauncher WaymarkPresetPlugin positions
{"Name":"P9S (JP)","MapID":937,"A":{"X":100.0,"Y":0.0,"Z":86.0,"ID":0,"Active":true},"B":{"X":114.0,"Y":0.0,"Z":100.0,"ID":1,"Active":true},"C":{"X":100.0,"Y":0.0,"Z":114.0,"ID":2,"Active":true},"D":{"X":86.0,"Y":0.0,"Z":100.0,"ID":3,"Active":true},"One":{"X":109.899,"Y":0.0,"Z":90.1,"ID":4,"Active":true},"Two":{"X":109.899,"Y":0.0,"Z":109.899,"ID":5,"Active":true},"Three":{"X":90.1,"Y":0.0,"Z":109.899,"ID":6,"Active":true},"Four":{"X":90.1,"Y":0.0,"Z":90.1,"ID":7,"Active":true}}
Timeline
(Credit: u/ExiaKuromonji)
Scrambled Succession (Limit Cut 1)
Four orbs will spawn and be numbered with odd numbers in a clockwise, or anti-clockwise order.
Four random players will be numbered with even numbers.
- The even-numbered players will be responsible for both baiting Fire AoEs in order, and resolving towers.
- Fire AoEs are resolved in order: 2 → 4 → 6 → 8
- Towers are resolved in order: 6 → 8 → 2 → 4
One way to remember it is that even-numbered players will always alternate between “doing something” (whether it’s baiting Fire, or soaking a tower), and “doing nothing”.
This leaves four players who are unmarked.
- Unmarked players are responsible for baiting giant Ice AoEs.
Nukemaru/Sleepo/無色マラソン
This is the strat chosen by Game8 that involves splitting the party into two groups- players with numbers, and players without numbers.
- Non-numbered players:
- Start at the orb numbered 1.
- Rotate to the next wall if you do not get a blue mark.
- Rotate backwards when your Ice AoE resolves.
- Numbered players:
- Start at the orb numbered 5 (directly opposite).
- Rotate when AoEs resolve.
1. Numbers appear. Split up into your groups.
Identify whether the orbs are increasing in a clockwise or anti-clockwise order.
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2. The first blue mark appears on a random player that did not have a number.
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3. The boss will become untargetable, teleport behind the orb numbered 1, and kick it across the arena. When the orb hits the wall, it will explode in an AoE and leave behind a tower.
A second non-numbered player will get a blue mark.
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4. First round of AoEs resolve together:
All players rotate 90 degrees.
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5. The boss will teleport behind next orb (3), and kick it across the arena.
The next non-numbered player will get a blue mark.
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6. Second round of AoEs resolve together with the tower. All players rotate 90 degrees.
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7. The boss will teleport behind next orb (5), and kick it across the arena.
The remaining non-numbered player will get a blue mark.
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8. Third round of AoEs resolve together with the tower. All players rotate 90 degrees.
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9. The boss will teleport behind final orb (7), and kick it across the arena.
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10. Final round of AoEs resolve together with the tower. Quickly heal up, and prepare for Two Minds. |