Ultimate Suppression

Pre-Suppression

Unlike the other phases in this fight, you can push Ultima into Ultimate Suppression early- Ultimate Suppression will start when Ultima Weapon goes under 50% HP.

Note that you must have a Tank LB3 when Ultimate Suppression ends- if you haven’t built enough LB by this time, you may want to consider holding DPS to buy more time.

The important part of this phase, especially if DPS has been low is to shield the Vulcan Bursts to prevent them from knocking players out of the arena.

1. Ultima reappears in the center of the arena, while an Eye of the Storm momentarily shrinks the area.

Note the Searing Wind has one more pulse left!

2. Ultima Weapon then turns to face the player who's second in hate (which should be the ST) and targets them for Homing Lasers.

  • ST: Invuln the Homing Lasers.

3. Eye of the Storm shrinks the arena again.

Stand near the border and prepare to move out.

4. Radiant Plumes then appear towards the middle of the arena.

Most groups will have pushed Ultima Weapon to 49% by this stage.

5. Ultima does an instant-cast frontal cleave tankbuster called Diffusion Ray, targeting the MT.

    H2: Shield the party for Vulcan Burst.

6. Ultima does a Vulcan Burst, knocking back anyone that takes damage while another Eye of the Storm blocks the outside of the arena.

    MT: If shields were not applied after the Diffusion Ray, you will need to Arm's Length the Vulcan Burst.

7. This is then followed by another Homing Lasers, targeting the second player in hate (the ST).

  • H2: Shield the party for Vulcan Burst.

8. Ultima repeats the Eye of the Storm + Vulcan Burst combination.

At this point, Ultima Weapon will then begin Ultimate Suppression.

Ultimate Suppression

This phase is pushed when Ultima Weapon’s HP drops below 50%.

9. Take up your starting positions for Ultimate Suppression.
  • Tanks: Stand at the SW corner.
  • Everyone else: Fan out along the NW edge.

10. Of the six non-tank players:

  • Three players will be randomly chosen to bait Violent Eruptions.
  • Two players will be randomly chosen for Mistral Song.
  • The one remaining player will be targeted with a Light Pillar.

Make sure the party is spread out enough that players can clearly identify which role they are.

11. Move to your position based on what you got:

  • Violent Eruption: Bait four Violent Eruptions, with the fourth Eruption behind the SE sister.

    One of the players with Violent Eruption will also be targeted for a Granite Gaol- this player must still place their fourth Eruption behind the sister, but need not dodge out of it.

  • Mistral Song/Light Pillar: Stand behind the two tanks that are SW.

12. A large cone AoE originating from Garuda appears, while the two sisters fire Mistral Songs at the two players with the green markers.

These are blocked by the two tanks respectively.

13. The two sisters will jump (dodge Feather Rains).

  • Light Pillar: Dodge clockwise.
  • Everyone else: Dodge anti-clockwise.

14. Garuda will jump (dodge a second set of Feather Rains).

This happens very quickly after the sisters' jump, so you can actually bait the Feather Rains inside the large AoEs left behind by the Mistral Song.

Destroy the Granite Gaol.

It is worth saving burst damage for this, as not only will players have less time by virtue of dodging the Feather Rains, etc, but there is an additional player removed (the Light Pillar).

15. The Light Pillar AoE will appear and chase the Light Pillar player.

All players stack together a little east of the center.

16. Titan then targets the party with Landslide, Garuda tethers to a random player, and Ifrit targets another player (not the MT) with Flaming Crush.

  • MT: Break away from the group and take the Mesohigh tether.

17. Dodge back into Titan's first Landslide and split Ifrit's Flaming Crush.

18. Garuda jumps (dodge Feather Rains) and Ultima finishes casting Tank Purge.

Again, because there is also a Mesohigh tether AoE going off at this time, this is a lot of damage.

Frequently Asked Questions

[Feather Lance] What causes the feathers to converge in on the party?

This is actually a Woken Garuda mechanic that you can see in P1 if you cleanse three sets of Thermal Low stacks during the Spiny Plume's bubble instead of two.

The feathers will all home in on party members, killing them- the way to prevent this is to knock them out of the air by cleansing and triggering a Thermal Low (by taking Garuda's tether).


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